What “coding” means inside MYP Design, not just Python drills
Week 3, Term 1, my Year 9 group proudly demoed guessing games that “worked” — until I asked for the client, the success criteria, and how they tested input errors. Silence. That’s the gap I see when materials teach syntax but skip MYP Design. Coding here isn’t a worksheet of for-loops; it’s a problem framed by a Global Context, a user, and evidence across Criteria A–D. Criterion A pushes inquiry and analysis, B demands feasible designs, C is about creating with quality, and D requires evaluation against the brief.
Plenty of on-topic packs miss this fit. They’ll say “learn functions,” but there’s no design specification or test table. I don’t bin those outright; I wrap them with an authentic brief and a reflection scaffold so students can hit strands i–iv. I also park my inquiry questions and success criteria where I can reuse them in ClassPods, then browse for ideas that feel like they could wear an MYP jacket with minimal tailoring. If you’re hunting for community-built prompts that can be reframed around a client and context, start in the coding category here.